Being the lockpickers in Rogue's world is cool

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Magic missiles are sometimes unable to register or the damage is too small that it is impossible to eliminate a barb using the magic resist rune , level 1 vs level 1 with every missile that hits your hand or arm Dark And Darker Gold.

Being the lockpickers in Rogue's world is cool .... but locking is not good. It's virtually impossible to unlock something with delay in animation, screen, or both. It's not even giving you a chance to unlock something that is a top-level item. Plus that Red portion of the good part? what?

Rogues come with too many damage modifiers to count when viewing their abilities from a balance point of view.

50% plus 50% plus 30% plus 5 % plus 100% plus x % plus flat plus base plus this plus that.

It is a way to rogue with just one tap or do nothing. It makes starting rogues feel horrible. They do like 7 damage a stab vs players. 14 however, with their low strength stat reduction , they are less than the base. In combination with flat reductions is too much in the beginning.

I was meditating as a wizard wearing the armour and the flat shield. I finished a full meditation as Rogue of level 1 stabbing at me fifteen times. I retreated and shot him. Is that "fair"? Or "fun". He could not kill me because I was on a box which he could not cut with a dagger and my character was blocking his body's way up. He literally had nothing but chest shots that he could hit. I was stabbed for five or four seconds. I ended up with 70% health cheap Dark And Darker Gold. A green health pot would have out to him. However give them an blue short sword, and they will 1 tap barbarians.

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