09/03/2023, 09:09

But how are developers supposed to know dark

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Similar blocks that don't require the most precise understanding of where your third-person model (that you can't see) is situated. Instead, your character behaves as if they're a self-defense capability and places their weapon or shield appropriately Dark And Darker Gold.

A slower, more telegraphed attack that avoids blocking and reverses it, striking the blocker instead of attacker to allow them to be follow-up.

A quick step that lets you duck away from the incoming slow attack and exploit the opening with an attack?

This isn't terribly difficult mechanically but all of them could serve as a way to improve the melee fighting and make melee encounters less about the quality of gear , and more about skill.

But how are developers supposed to know we're looking for these things if we aren't expressing our need for them and explain why we are discontent with the current system?

Feedback of new/unexperienced players is important (maybe not the ultimate be all to balance However, it's still an important factor) should you want to draw a lot of people to join the game. Everybody will be new at some point And the ??????? rougher the experience the less of them will be able to endure it. If you have to take on a sport for a long period or master an activity before it gets great, is it really great? Is the answer to that question matter if the huge majority of people will never make it to that point?

Also, I don't really know, but I'm sure most complaints stem from the reality that fighting the majority of enemies feels like smacking on them with an inflatable pool noodles or some random skin bones dead guy who in 5 seconds of a flurry of poop is 10 times as healthy of a human living.

I've played for about two hours, at times as a ranger some as a rogue, just a bit of other characters cheap Dark And Darker Gold, but mostly cleric. I went through the entire goblin solo in the dungeon. I was able to escape the dungeon a total of two times, mostly due to the fact that I formed a truce with people (via ferocious teabagging) who did not want to bother trying to kill each another.

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