But this is where things start to get a little crazy.

But what you do in the past will have a dramatic effect on how the temple appears in the present.

But this is where things start to get a little crazy. See, the ultimate goal of these incursions is to eventually reveal the location of Atzoatl in the present day. Once you've done 11 of them, you can run the present-day temple, this time without the burden of a timer, to reap whatever rewards are hidden inside. But what you do in the past will have a dramatic effect on how the temple appears in the present POE currency trade .

One of the key ways players will want to shape the present-day version of the temple is by opening up passageways between rooms—effectively increasing the size of the dungeon. To do this, players will have to keep an eye out for keys while running their time-sensitive incursions in the past. If they find one, they'll need to quickly find a door in that same room and unlock it. That way, when they revisit that room in the present day, that passage will remain unlocked and give them more rooms to explore. "If you haven't been opening doors extensively, you don't get to see a lot of the temple in the present day," Wilson says. The ultimate goal, Wilson tells me, is to open doors in such a way that you eventually make a path to the Central Chambers where a boss waits to be killed.

Getting there, however, is a matter of luck. You'll only be sent back to the past 11 times and each room you're sent to is random. The current version of Atzoatl has 13 rooms, and you can be sent back to the same room multiple times, so you won't always have the opportunity to reach the Central Chambers. That's okay for two reasons: There's other objectives to complete in Atzoatl, and your discovery of the temple resets to a new random one each time you complete the present-day version. It's a bit confusing, I know. But Incursion is immediately available to level one players and Alva appears in every zone you enter. So, over the course of the campaign and subsequent endgame, you'll perform incursions, shape the temple, and run the present-day version countless times.


The architect in the room
That's still just scraping the surface of how you can shape Atzoatl's present-day version, however. When looking at the map that Alva shows the player, each room of the temple has a function that might be of interest to them. "Every room has things that it adds to the temple," Wilson explains. He mentions a Vaal breeding grounds room, which increases the density of monster packs around the present-day temple. That's a good thing because more monsters means more killing POE currency buy .

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