Conan Exiles is due to launch in full on May 8 2018

from some of its developers about key features and approaches. Look out for more Path of Fire coverage in the next issue of the magazine.

Joel, of his own volition, rounded off our conversation by explaining the inspiration of Conan Exiles' dong physics slider. I'll point you in the direction of our news story for more on that POE currency trade .

Conan Exiles is due to launch in full on May 8, 2018.

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By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.Everything you need to know about Guild Wars 2: Path of Fire

 

Today, ArenaNet announced Path of Fire, the new expansion for cheery non-subscription MMO Guild Wars 2. Two weeks ago, I was at ArenaNet, playing a demo of the expansion, which releases next month. Here's a rundown of what Path of Fire offers, along with comments from some of its developers about key features and approaches. Look out for more Path of Fire coverage in the next issue of the magazine.

We're off to the Crystal Desert
Before I launch into many paragraphs about the big new feature—mounts!—let me first set the scene. Path of Fire takes place in the Crystal Desert, a big, well, desert area to the south of Ascalon. It's a location that will be familiar to players of the first Guild Wars, but Path of Fire is set 250 years after that game. A lot has changed. I was able to visit The Amnoon Oasis, now a major city, and explore the first map, Crystal Oasis. It's big, varied and beautiful. The city is vibrant, and full of open world events and short minigames—I briefly had a go at being a sous chef in pursuit of a mastery point POE buy currency . Outside the centre, there are farmlands and rolling sand dunes.

'Desert' doesn't mean beige and sandy
"The quality hasn't dropped for how huge these maps are," says Horia Dociu, franchise art director for Guild Wars 2. "There's still a ton of variety, a ton of really interesting pockets of sub-biomes. Every type of desert you can dream of is in this game: crystal stuff, toxic stuff, branded whatever. The level of detail and fidelity—just the mature art team combined with the mature toolkit—to do something this big at our most detailed level is something that I'm shocked by. I think the fans are really going to dig it visually."

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