Very nature of Diablo games could have an impact

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The Diablo Immortal game has a myriad of upgrades, currencies, and reward methods, legendary gems stand out as the area where the business model eats the most. Blizzard and NetEase haven't been so outrageous as to offer directly to players through a loot container or gacha mechanism however what they've come up with is perhaps, even more troubling. Legendary gems can only be found in those bosses that are randomly placed in Elder Rift dungeons Diablo IV Gold, and you can only guarantee the legendary gem's drop by applying a legendary crest modifier to the dungeon in advance of starting it. Otherwise, the drop rates of legendary gems are incredibly low.

For those who do not pay for the game, you can only collect one legendary crest every month, and even buying an account for battle will only reward you with two or three additional legendary crests per month. Beyond that, you'll have to purchase them in person. Legendary crests work out at around $2 to $3 for each. The huge number of gems needed for your character's best equipment and equipment, in addition to the low drop rates of five-star gems, is the reason the cost of maxing out your character's potential on Diablo Immortal has been estimated to be between $50,000 and $100,000perhaps more depending on how deep you dive into the system of gem resonance. (Rock Paper Shotgun is an extremely thorough breakdown of cost that lands at the more prudent end of the scale.)

Diablo Immortal has been given an extremely rough time for this business model and perhaps in a way when you consider that other popular free-to play games such as Genshin Impact and Lost Ark have similar gacha-based mechanics to attract big-spending "whale" gamers buy Diablo 4 Gold. Diablo's fame and reputation with its core PC gaming audience, built over the course of a quarter century, is certainly an influence. However, it's also true Diablo is a particularly problematic system and the very nature of Diablo games could have an impact on that.

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